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Class Description
The Type 11 shuttlecraft is a new replacement that seamlessly blends the need for personnel and cargo shuttles into one small craft. They are designed to add an extra capability and flexibility to the larger cargo craft, while still maintaining the creature comforts of standard personnel shuttles.
Bio-Neural gel packs have been included in the Type 11 as standard, a step up from the Type 10 shuttlepod computer system which offers the gel packs solely as an upgrade. Other technologies added are mostly centered around the warp core and nacelle systems.
The Type 11 is equipped with 2 phaser banks, which can be used as point defense, but are largely ineffective against any craft larger than the shuttle. As with most shuttles, standard operations do not call for weaponry. However, given the more volatile nature of the galaxy under which this craft was built, it was decided that she should at least pack a bit of a punch in case her crew should have to "gun and run" from an escalated situation.
Shuttlecraft Specifications
Specifications | |||
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Basic Information |
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Crew Complement |
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Propulsion |
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Offensive Systems |
ENERGY WEAPONS 4 Type VI Phaser Emitters TORPEDO LAUNCHERS 1 forward, 1 aft microtorpedo launcher PAYLOAD 16 microtorpedo torpedoes |
Defensive Systems |
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Primary Systems |
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Other Notes |
CREW AMENITIES: Food Replicator in aft cabin SHUTTLECRAFT FEATURES: Capable of Landing on Planets |
Federation Ship & Station Classes | |
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Starships | • Akira Class • Antares Class • Century Class • Defiant Class • Galaxy Class • Insignia Class • Luna Class • Nebula Class • Nova Class • Prometheus Class • Saber Class • Steamrunner Class • Sovereign Class • Vesta Class • |
Starbases | • Aurora Class • Regula Class • Sigma Class • Spacedock Class • |
Support Craft | Shuttles • Type 8 Shuttle • Type 9 Shuttle • Type 11 Shuttle • Type 15 Shuttlepod • Runabouts • Argo Class • Danube Class • Fighters • Gryphon Class • Other • Workbee • |